Do the Ranger magic...
Almost all of this has been taken from the Rangers mailing list. Many thanks to Charron for providing the groudbreaking stuff and to all the others for adding to it.
Rank 1 (lvl 9) -
Rank 2 (lvl 15) -
Rank 3 (lvl 22) -
Rank 4 (lvl 30) -
Rank 5 (lvl 39) -
Rank 6 (lvl 49)
Rank 1 (level 9)
- Minor Healing
- Skill: Alteration
- Costs: 10
- Effect: Heal 10 HP
You will max out Alteration very quickly. This spell will cut your recovery between battles to an acceptable amount but it is just a downtime reducer, not a combat heal. If you need to heal in a fight, the 10 points this spell heals probably won't save your life. Sadly you get the next best spell at level 22 which is rather late.
- Skin Like Wood
- Skill: Abjuration
- Costs: 10
- Effect: +4 AC and 10 +1/lvl HP
You should ALWAYS have this on unless you are around better buffers like Clerics or Druids that can give you Center or Skin Like Rock at the appropriate level. Practice this spell whenever you aren't active to improve your Abjuration skill. You get better buffs at 15th so you want to have high Abjuration.
- Snare
- Skill: Alteration
- Costs: 15
- Effect: Halves the speed of the target
This is probably the second most useful spell, and should be used a lot by the time you reach 11th level and actually have a little mana. You can get it in between swings by your opponent, so start trying to cast it when your target is about half health. It drastically reduces running speed, believe me you will love it if you didn't use it before. And when you hurt the monster enough, he stops moving completely. Since he is in "Flee" mode, he won't hit you, but he can't get away. An excellent finisher for an easy kill. Also prevents monsters from running away and bringing back help (liek Gnolls like to do).
- Flame Lick
- Skill: Evocation
- Costs: 10 (requires Fire Beetle Eye)
- Effect: 20 pt DoT, lowers targets AC
Not incredibly useful at this level, but it doesn't hurt, and it sort of eliminates natural healing during the battle as well (for 10 rounds then cast again). Great fetch spell and range is longer than bows. It improves your Evocation skill, so again use it on yourself to improve it during non adventuring time.
This spell requires that you carry a Fire Beetle Eye with you, which is not consumed and can be easily optained from Fire Beetles around Freeport and Qeynos.
- Endure Fire
- Skill: Abjuration
- Costs: 20
- Effect: +10 SV Fire ??
This is another long lasting buff spell, so feel free to cast it during your "buff" phase prior to going adventuring. It only costs 20 mana so its pretty reasonable for as long as it lasts. However it is important to note that it does NOT convey immunity, it just reduces the damage.
- Glimpse
- Skill: Divination
- Costs: 5
- Effect: Like a telescope
This spell pretty much sucks, but it is important to get and use for one huge reason. It improves your Divination skill and only costs 5 mana so you can cast it a lot. You really want to max out Divination by the time you reach level 15 because you get Camoflauge at that level and it really sucks to fizzle about 12 times in a row when you are trying to become invisible and use up all your mana and have to meditate.
- Lull Animal
- Skill: Alteration
- Costs: 10
- Effect: Lowers target animals aggression rate
An utter and complete worthless spell. Not even good to raise the skill (as you will do that with Minor Healing).
Rank 2 (level 15)
- Camouflage
- Skill: Divination
- Costs: 15
- Effect: Invisibility
Essential spell, that renders you invisible. Hiwever, it can only be spoken outdoors (not inside dungeons), but you can buff outside and zone in invis.
- Feet like Cat
- Skill: ??
- Costs: ??
- Effect: +18 AGI (adds to AC)
Long lastig AGI buff. Never leave home without it. Counters AGI loss due to encumbering.
- Burst of Fire
- Skill: Evocation
- Costs: 15
- Effect: up to 15pt DD
Small DD spell doing up to 15 damage. Essential.
- Invoke Lightning
- Skill: ??
- Costs: 32
- Effect: up to 25pt DD area effect
The smallest ranger area spell. Be sure to not use it if another NPC is near that you dont want on you as well. I prefer Burst of Fire which is focussed and has a better mana/dmg ratio on single targets. Lightning comes into full effect when you have 3 or more targets close to each other.
- Grasping Roots
- Skill: Alteration
- Costs: 30
- Effect: 10 pt DD and roots target
Personally I prefer Snare if in Melee, but Roots can be a viable way if you want to root it to practice archery
and blast it from afar.
- Thistlecoat
- Skill: ??
- Costs: ??
- Effect: up to +6 AC and damage shield (1dmg per hit).
Self only. Skin, Coat and Shields are stackable together. So the good thing about it is that it combines very will with Skin Like Wood and Shield of Thistles. This spell lasts a long time, and like all buff spells I only memorize it when I need to recast it. This is one of the longest lasting buff spells you have at this point. It lasts longer than Skin Like Wood.
- Cure Poison
- Skill: Alteration
- Costs: 20
- Effect: Cures Posion
Essential if you face off snakes and spiders. Other then that it is quite crap. Dont memorize it.
Rank 3 (level 22)
- Ignite
- Skill: Evocation
- Costs: 30
- Effect: DD ?? HP
Replaces Burst of Fire.
- Light Healing
- Skill: Alteration
- Costs: 25
- Effect: Heals up to 25 HP
Replaces Minor Healing.
- Skin like Rock
- Skill: Abjuration
- Costs: ??
- Effect: up to +7 AC and +50 HP
Replaces Skin like Wood.
- Ward Summoned
- Skill: Evocation
- Costs: 30
- Effect: DD vs summoned
This spell is a direct damage spell for use versus summmoned monsters(elements). It has a very good dmg/mana efficiency compared to your other direct damage spells.
- Enduring Breath
- Skill: Alteration
- Costs: 35 (requires Fish Scales)
- Effect: Waterbreathing
Essential for underwater adventures. The Fish Scales are consumed.
- Harmony
- Skill: Abjuration
- Costs: 25
- Effect: ??
A mystery to me.
- Bind Sight
- Skill: ??
- Costs: ??
- Effect: Bind Sight
This very interesting spell allows you to bind your sight to your target and view from their perspective. Has a huge stamina penalty.
Rank 4 (level 30)
- Barb Coat
- Skill: Abjuration
- Costs: 10
- Effect: add up to 10 AC and damage shield (2dmg)
Replaces Thistlecoat. Self only.
- Shield of Thistles
- Skill: ??
- Costs: 40
- Effect: adds damage shield (5dmg)
Very short duration. Good to cast just before combat.
- Cancel Magic
- Skill: Abjuration
- Costs: 30
- Effect: Cancel Magic
Removes the top most effect on target. It can be a life saver if someone in your group get's charmed or has one of those particularly nasty DoT spells cast on them.
- Stinging Swarm
- Skill: Conjuration
- Costs: 65
- Effect: up to 120 pt DoT
Stinging swarm is a damage over time spell. This is a great spell to use during combat as it will slowly eat away at your opponents hit points. Note that this is the first spell that uses Conjuration. be prepared to fail often (and at 65 mana it kinda sucks to fail).
This spell does about 120pts of damage (if you have your Conjuration skill maxxed) over about a 30 second's worth of time when cast on myself. It is absolutely essential that you max out your Conjuration skill before you get serious about using this spell often however. At 80 Conjuration skill it still fizzles 5-10% of the time.
- Strength of Earth
- Skill: Alteration
- Costs: 40
- Effect: adds +10 (+1*[lvl-14]) STR 10 pts
Raises the targets strength. Good essential buff.
- Invigor
- Skill: Alteration
- Costs: 20
- Effect: adds + ?? STA (adds HP)
Raises the targets stamina. Good essential buff.
- Eyes of the Cat
- Skill: ??
- Costs: ??
- Effect: grants infravision
If you are an elf or half-elf this spell is a complete waste. Only useful for human rangers.
Rank 5 (level 39)
- Spirit of Wolf
- Skill: Alteration
- Costs: 40
- Effect: Faster movement rate
Finally rangers get this essential spell. By level 39 you most likely have Journeyman Boots but oh well.
- Healing
- Skill: Alteration
- Costs: 60
- Effect: heals up to ?? HP
Replaces Light Healing. Last heal spell for rangers.
- Skin like Steel
- Skill: Abjuration
- Costs: 100
- Effect: up to +?? AC and +?? HP
Replaces Skin like Rock.
- Careless Lightning
- Skill: Evocation
- Costs: 70
- Effect: up to 94 pt DD area effect
Replaces Invoke Lightning.
- Dismiss Summoned
- Skill: Evocation
- Costs: 90
- Effect: up to 157 DD vs summoned
Replaces Ward Summoned.
- Levitate
- Skill: ??
- Costs: ??
- Effect: Levitate
You can go up on a high hill or tower and "walk" off and "fly" for quite a ways. Your descent is very slow, so if you leap from a tall enough structure you can sail for quite a ways. It is possible to use this to get on top of buildings and other structures that are otherwise unreachable. It is also very useful to cross water or lava areas.
- Calm Animal
- Skill: Alteration
- Costs: ??
- Effect: Lowers target animals aggression rate
Replaces Lull Animal.
Rank 6 (level 49)
- Wolfform
- Skill: ??
- Costs: ??
- Effect: Change into wolf
Cool. Grants infravision and includes SoW. Most important being that NPC's and monsters will react to you as if you were a wolf possibly preventing you from being attacked by certain mobs.
- Superior Camouflage
- Skill: Divination
- Costs: ??
- Effect: Invisibility
Replaces Camouflage. Also works indoors.
- Bramble Coat
- Skill: ??
- Costs: ??
- Effect: add up to 12 AC and damage shield (3dmg)
Replaces Barb Coat. Self only.
- Ensnaring Roots
- Skill: Alteration
- Costs: 60
- Effect: ?? pt DD and roots target
Replaces Grasping Roots.
- Immolate
- Skill: ??
- Costs: ??
- Effect: up to 200 DoT
Replaces Stinging Swarm.
- Shield of Barbs
- Skill: ??
- Costs: ??
- Effect: adds damage shield (??dmg)
Replaces Shield of Thistles.
- Resist Fire
- Skill: Abjuration
- Costs: ??
- Effect: +?? SV Fire
Replaces Endure Fire.
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