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Dragan's Tailoring Guide

ATT: OUTDATED MATERIAL!

Tailoring is the trade skill about making various stuff out of animal skins and spider silk.

This guide will tell you what you need to do to create tailored armor, ranging from patchwork over studded and reinforced leather to raw and cured silk. Also included are the various single items that can be made (Backpacks, Whip, etc).

Patchwork - Studded Leather - Reinforced Leather - Raw Silk - Cured Silk - Various Items

General hints

Tailoring has finally been revived.

After a recent patch (09/27) Tailors are finally able to close the huge skill gap between Patchwork Armor and all other stuff. At least two new sorts of player made clothing have been introduced (Raw Silk and Cured Silk), together with some unique items (Glowing Gloves and Whip). Also long missing patterns (bracers, mantle, etc.) have been put into the game.
However, the patch is coming 6 months too late. Noone needs these things anymore since almost all newbies are twinked to heaven above.
  • Hint 1: Never stack anything. All components must be seperate. And you cannot make two things in one go so don't try using double the stuff hoping to get two things in return - it simply does not work that way.

  • Hint 2: The animal type of the used pelt determines the size of the leather piece. Wolf Pelts produce small items, Cat Pelts medium and Bear Pelts large.

  • Hint 3: When I say 'Pelt' I mean 'Pelt' and when I say 'Skin' I mean 'Skin' in this guide. For example: A Medium Quality Pelt is a totally different item then a Medium Quality Skin and they can not be used instead of each other.

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Raising your skill

Many guides tell you to pump 20 skill points into the skill right away. I disagree however (unless you simply don't know anything to spend them on). It is much cheaper (and point saving) to start by putting just 1 or 2 points into tailoring and then start making stuff.

  • Silk Swatches until 15 (never seem to fail)
  • Patchwork until 26
  • Raw Silk until 36
  • Studded until 57
  • Cured Silk until 82
  • Reinforced until 108

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Making Patchwork Leather Armor

To make Patchwork armor you need a Ruined Pelt and a Pattern. Combine these in a Sewing Kit (a Small Sewing Kit is sufficient for that).
Patchwork Leather Armor becomes trivial at skill level 26.

Item Components AC Weight (med)
Skull Cap Ruined Pelt, Pattern 3 0.6
Gorget Ruined Pelt, Pattern 2 0.5
Gloves Ruined Pelt, Pattern 3 1.5
Boots Ruined Pelt, Pattern 3 2.5
Mask Ruined Pelt, Pattern - -
Belt Ruined Pelt, Pattern - -
Bracer Ruined Pelt, Pattern - -
Sleeves Ruined Pelt, Pattern 3 1.5
Shoulderpad Ruined Pelt, Pattern - -
Cape Ruined Pelt, Pattern - -
Pants Ruined Pelt, Pattern 4 3.0
Tunic Ruined Pelt, Pattern 6 4.4

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Making Studded Leather Armor

To make Studded Leather Armor you need a Medium Quality Pelt, some Studs and a Pattern. Combine these in a Large Sewing Kit. Studs can be made by smiths (skill of about 40 required, recipe: 3 Metal Bits + File + Flask of Water).
Studded Leather Armor becomes trivial at skill level 57.

Item Components AC Weight (med)
Skull Cap MQ Pelt, 3 Studs, Pattern 5 0.6
Gorget MQ Pelt, 2 Studs, Pattern 4 0.5
Gloves MQ Pelt, 4 Studs, Pattern 4 1.5
Boots MQ Pelt, 2 Studs, Pattern 4 2.5
Mask MQ Pelt, 1 Stud, Pattern - -
Belt MQ Pelt, 2 Studs, Pattern - -
Bracer MQ Pelt, 2 Studs, Pattern - -
Sleeves MQ Pelt, 3 Studs, Pattern 4 1.5
Shoulderpad MQ Pelt, 3 Studs, Pattern - -
Cape MQ Pelt, 3 Studs, Pattern - -
Pants MQ Pelt, 4 Studs, Pattern 5 4.0
Tunic MQ Pelt, 5 Studs, Pattern BROKEN BROKEN

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Making Reinforced Leather Armor

To make Reinforced Leather Armor you need a High Quality Pelt, some Steel Boning and a Pattern. Combine these in a Large Sewing Kit. Steel Boning can be made by smiths (skill of about 60 required, recipe: Small Brick of Ore + File + Flask of Water).
Reinforced Leather Armor becomes trivial at skill level 108.

Item Components AC Weight (med)
Skull Cap HQ Pelt, 2 Bonings, Pattern 6 0.6
Gorget HQ Pelt, 1 Boning, Pattern 4 0.5
Gloves HQ Pelt, 2 Bonings, Pattern 5 1.5
Boots HQ Pelt, 3 Bonings, Pattern 5 2.5
Mask HQ Pelt, 1 Boning, Pattern - -
Belt HQ Pelt, ? Bonings, Pattern - -
Bracer HQ Pelt, 1 Boning, Pattern - -
Sleeves HQ Pelt, 2 Bonings, Pattern 5 1.5
Shoulderpad HQ Pelt, 2 Bonings, Pattern - -
Cape HQ Pelt, 2 Bonings, Pattern - -
Pants HQ Pelt, 3 Bonings, Pattern 6 4.0
Tunic HQ Pelt, 4 Bonings, Pattern 11 3.5

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Making Raw Silk Armor

To make Raw Silk Armor you need Silk Swatches and a Pattern. Combine these in a Large Sewing Kit. To make Silk Swatches combine two Spider Silk (not Spiderling Silk) pieces in a Large Sewing kit. The resulting Silk Swatch is stackable. Silk Swatches are trivial at skill level 15.
Start making Raw Silk after Patchwork has become trivial (skill level 26). Raw Silk Armor is about the quality of Damask Armor and can be worn only by casters (WIZ, NEC, MAG, ENC) and monks. It is very light.
Raw Silk becomes trivial at skill level 36.

Item Components AC Weight
Headband (Cap) 1 Silk Swatch, Pattern 3 0.4
Collar (Gorget) 1 Silk Swatch, Pattern 2 0.4
Gloves 1 Silk Swatch, Pattern 3 0.4
Sandals (Boots) 1 Silk Swatch, Pattern 3 0.4
Veil (Mask) 1 Silk Swatch, Pattern 2 0.4
Sash (Belt) 1 Silk Swatch, Pattern 2 0.4
Wristband (Bracer) 1 Silk Swatch, Pattern 2 0.4
Sleeves 1 Silk Swatch, Pattern 3 0.4
Mantle (Shoulderpad) 1 Silk Swatch, Pattern 2 0.4
Cloak (Cape) 1 Silk Swatch, Pattern 3 0.4
Leggins (Pants) 2 Silk Swatch, Pattern 4 0.4
Robe (Tunic) 2 Silk Swatch, Pattern 6 0.4

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Making Cured Silk Armor

To make Raw Silk Armor you need Silk Swatches, some Heady Kiola and a Pattern. Combine these in a Large Sewing Kit. To make Silk Swatches combine two Spider Silk (not Spiderling Silk) pieces in a Large Sewing kit. The resulting Silk Swatch is stackable. Silk Swatches are trivial at skill level 15. Heady Kiola can be made by smiths (skill of about 20 required, recipe: 2 Kiola Sap + Flask of Water + Bottle).
Start making Cured Silk after Studded Leather has become trivial (skill level 57). Cured Silk is very light (only 0.1) is about equal to Mesh Armor and only monks can wear it.
Cured Silk becomes trivial at skill level 82.

Item Components AC Weight
Headband (Cap) 1 Silk Swatch, ? Heady Kiola, Pattern - 0.1
Collar (Gorget) 1 Silk Swatch, 2 Heady Kiola, Pattern - 0.1
Gloves 2 Silk Swatch, 2 Heady Kiola, Pattern 4 0.1
Sandals/Slippers (Boots) 1 Silk Swatch, 2 Heady Kiola, Pattern 4 0.1
Veil (Mask) 1 Silk Swatch, 1 Heady Kiola, Pattern 2 0.1
Sash (Belt) 1 Silk Swatch, ? Heady Kiola, Pattern - 0.1
Wristband (Bracer) 1 Silk Swatch, 2 Heady Kiola, Pattern 3 0.1
Sleeves 2 Silk Swatch, 2 Heady Kiola, Pattern 4 0.1
Mantle (Shoulderpad) 2 Silk Swatch, 2 Heady Kiola, Pattern 3 0.1
Cloak (Cape) 2 Silk Swatch, 2 Heady Kiola, Pattern 4 0.1
Leggins (Pants) 2 Silk Swatch, 3 Heady Kiola, Pattern 5 0.1
Robe (Tunic) 3 Silk Swatch, 2 Heady Kiola, Pattern 8 0.1

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Various single items

Item (trivial at) Components Description
Backpack (88) HQ Bear Skin, Pattern Has 10 slots, weights 3.0
Quiver HQ Bear Pelt ?, Pattern ?
Fleeting Quiver ?, Pattern ?
Tailormade Whip (??-51) MQ Wolf Skin, 4 Heady Kiolas, Pattern 7/33, 6.0 wt
Wu's Fighting Gloves (80-92) 4 Heady Kiolas, 1 Greater Lightstone,
1 Vial of Viscous Mana, 1 Silk Swatch,
1 Glove Pattern
?
Shadow Silk (??-40) Shadow Wolf Pelt, Silk Swatch,
Scroll of Gather Shadows.
Add extra pelt for large.
Add extra scroll for Inky Shadow Silk.
Necro Quest
Temple of Ro

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Achnowledgements

Many thanks go to the following people and their respective tailoring guides:

  • too many, too many...

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