Do the Ranger magic...
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For more recent updates and information on ranger spells see the
Ranger section of Casters Realm
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Rangers get a variety of utility spells making us the equivalent of a swiss army knife. We are jack of all trades (yet master of none). Spells come from Druids and Shamans.
Rank 1 (lvl 9) -
Rank 2 (lvl 15) -
Rank 3 (lvl 22) -
Rank 4 (lvl 30) -
Rank 5 (lvl 39) -
Rank 6 (lvl 49)
Rank 1 (level 9)
- Minor Healing
- Skill: Alteration
- Costs: 10
- Casting Time: 1.0
- Effect: Heal up to 10 HP
You will max out Alteration very quickly. This spell will cut your recovery between battles to an acceptable amount but it is just a downtime reducer, not a combat heal. If you need to heal in a fight, the 10 points this spell heals probably won't save your life. Sadly you get the next best spell at level 22 which is rather late.
- Skin Like Wood
- Skill: Abjuration
- Costs: 10
- Casting Time: 3.0
- Effect: Add up to 4 AC and 20 HP
You should ALWAYS have this on unless you are around better buffers like Clerics or Druids that can give you Center or Skin Like Rock at the appropriate level. Practice this spell whenever you aren't active to improve your Abjuration skill. You get better buffs at 15th so you want to have high Abjuration.
- Snare
- Skill: Alteration
- Costs: 15
- Casting Time: 2.0
- Effect: Halves the speed of the target
This is probably the second most useful spell, and should be used a lot by the time you reach 11th level and actually have a little mana. You can get it in between swings by your opponent, so start trying to cast it when your target is about half health. It drastically reduces running speed, believe me you will love it if you didn't use it before. And when you hurt the monster enough, he stops moving completely. Since he is in "Flee" mode, he won't hit you, but he can't get away. An excellent finisher for an easy kill. Also prevents monsters from running away and bringing back help (like Gnolls like to do).
- Flame Lick
- Skill: Evocation
- Costs: 10 (requires Fire Beetle Eye)
- Casting Time: 1.5
- Effect: 20 pt DoT, lowers AC by 4, stops regen for about 10 ticks
Not incredibly useful at this level, but it doesn't hurt, and it sort of eliminates natural healing during the battle as well (for 10 rounds then cast again). Great fetch spell and range is longer than bows. It improves your Evocation skill, so again use it on yourself to improve it during non adventuring time.
This spell requires that you carry a Fire Beetle Eye with you, which is not consumed and can be easily optained from Fire Beetles around Freeport and Qeynos.
- Endure Fire
- Skill: Abjuration
- Costs: 20
- Casting Time: 2.5
- Effect: Adds up to +20 SV Fire
This is another long lasting buff spell, so feel free to cast it during your "buff" phase prior to going adventuring. It only costs 20 mana so its pretty reasonable for as long as it lasts. However it is important to note that it does NOT convey immunity, it just reduces the damage.
- Glimpse
- Skill: Divination
- Costs: 5
- Casting Time: 1.5
- Effect: Zoom like a telescope
This spell pretty much sucks, but it is important to get and use for one huge reason. It improves your Divination skill and only costs 5 mana so you can cast it a lot. You really want to max out Divination by the time you reach level 15 because you get Camoflauge at that level and it really sucks to fizzle about 12 times in a row when you are trying to become invisible and use up all your mana and have to meditate.
- Lull Animal
- Skill: Alteration
- Costs: 10
- Casting Time: 1.5
- Effect: Lowers target animals aggression rate
An utter and complete worthless spell. Not even good to raise the skill (as you will do that with Minor Healing).
Rank 2 (level 15)
- Camouflage
- Skill: Divination
- Costs: 15
- Casting Time: 5.0
- Effect: Invisibility
Essential spell, that renders you invisible. Hiwever, it can only be spoken outdoors (not inside dungeons), but you can buff outside and zone in invis.
- Feet like Cat
- Skill: Alteration
- Costs: 40
- Casting Time: 5.0
- Effect: Adds up to +18 AGI (adds to AC)
Long lastig AGI buff. Never leave home without it. Counters AGI loss due to encumbering.
- Burst of Fire
- Skill: Evocation
- Costs: 15
- Casting Time: 1.8
- Effect: DD for up to 15 pt damage
Small DD spell doing up to 15 damage. Essential.
- Invoke Lightning
- Skill: Evocation
- Costs: 32
- Casting Time: 2.5
- Effect: AoE for up to 25 pt damage
The smallest ranger area spell. Be sure to not use it if another NPC is near that you dont want on you as well. I prefer Burst of Fire which is focussed and has a better mana/dmg ratio on single targets. Lightning comes into full effect when you have 3 or more targets close to each other.
- Grasping Roots
- Skill: Alteration
- Costs: 30
- Casting Time: 2.0
- Effect: Roots target and does 10 pt DD
Personally I prefer Snare if in Melee, but Roots can be a viable way if you want to root it to practice archery
and blast it from afar.
- Thistlecoat
- Skill: Abjuration
- Costs: 25
- Casting Time: 2.0
- Effect: Adds up to +6 AC and a 1 pt damage shield
Self only. Skin, Coat and Shields are stackable together. So the good thing about it is that it combines very will with Skin Like Wood and Shield of Thistles. This spell lasts a long time, and like all buff spells I only memorize it when I need to recast it. This is one of the longest lasting buff spells you have at this point. It lasts longer than Skin Like Wood.
- Cure Poison
- Skill: Alteration
- Costs: 20
- Casting Time: 2.0
- Effect: Cures Poison
Essential if you face off snakes and spiders. Other then that it is quite crap. Dont memorize it. To cure Weak Poison cast once, Poison twice, Stromh poison three times.
- Dance of the Fireflies
- Skill: Conjuration
- Costs: 10
- Casting Time: 3.0
- Effect: Creates Lightsource
Creates a glowing globe similar to lightstones, but only gives the light of a Fire Beetle Eye. Only use is that it is the conjuration feeder spell for the level 30 spell Stinging Swarm (much like Glimpse is used to raise Divination).
Rank 3 (level 22)
- Ignite
- Skill: Evocation
- Costs: 30
- Casting Time: 2.1
- Effect: DD for up to 37 pt damage
Replaces Burst of Fire.
- Light Healing
- Skill: Alteration
- Costs: 25
- Casting Time: 2.0
- Effect: Heals up to 30 HP
Replaces Minor Healing.
- Skin like Rock
- Skill: Abjuration
- Costs: 60
- Casting Time: 5.0
- Effect: Adds up to +8 AC and +50 HP
Replaces Skin like Wood.
- Ward Summoned
- Skill: Evocation
- Costs: 30
- Casting Time: 2.1
- Effect: DD for up to 41 pt damage vs summoned
This spell is a direct damage spell for use versus summmoned monsters(elements). It has a very good dmg/mana efficiency compared to your other direct damage spells.
- Enduring Breath
- Skill: Alteration
- Costs: 35 (requires Fish Scales)
- Casting Time: 4.0
- Effect: Waterbreathing
Essential for underwater adventures. The Fish Scales are consumed.
- Harmony
- Skill: Abjuration
- Costs: 25
- Casting Time: 3.0
- Effect: Area effect of soothing around target
Awesome spell to control pulls. Lowers the probability of triggered attacks (like one bandit following another). Allows you to clean out multiple spawn camps solo, pulling one after another. What is does is removing the 'strings' between the monsters, which determine if they help each other or not. So you can pull them one by one with a ranged attack. Unconfirmed note: It also seems to speed up mana regeneration if you are under its influence.
- Bind Sight
- Skill: Divination
- Costs: 15
- Casting Time: 4.0
- Effect: Bind Sight
This very interesting spell allows you to bind your sight to your target and view from their perspective. Has a huge stamina penalty.
Rank 4 (level 30)
- Barb Coat
- Skill: Abjuration
- Costs: 10
- Casting Time: 2.0
- Effect: Adds up to 11 AC and a 2 pt damage shield
Replaces Thistlecoat. Self only.
- Shield of Thistles
- Skill: Abjuration
- Costs: 40
- Casting Time: 2.5
- Effect: Adds a 5 pt damage shield
Very short duration. Good to cast just before combat.
- Cancel Magic
- Skill: Abjuration
- Costs: 30
- Casting Time: 3.5
- Effect: Cancel Magic
Removes the top most effect on target. It can be a life saver if someone in your group get's charmed or has one of those particularly nasty DoT spells cast on them.
- Stinging Swarm
- Skill: Conjuration
- Costs: 65
- Casting Time: 2.5
- Effect: DoT for up to 120 pt damage over 45 sec
Stinging swarm is a damage over time spell. This is a great spell to use during combat as it will slowly eat away at your opponents hit points. It is absolutely essential that you max out your Conjuration skill before you get serious about using this spell often however (use Dance of Fireflies for this). At 80 Conjuration skill it still fizzles 5-10% of the time.
- Strength of Earth
- Skill: Alteration
- Costs: 40
- Casting Time: 5.0
- Effect: Adds up to +15 STR
Raises the targets strength. Good essential buff.
- Invigor
- Skill: Alteration
- Costs: 20
- Casting Time: ??
- Effect: Refills stamina bar
Refills the targets stamina bar. Very limited use (practically only useful in all-water environments (Kedge Keep).
- Eyes of the Cat
- Skill: ??
- Costs: ??
- Casting Time: ??
- Effect: Grants infravision
If you are an elf or half-elf this spell is a complete waste. Only useful for human rangers.
Rank 5 (level 39)
- Spirit of Wolf
- Skill: Alteration
- Costs: 40
- Casting Time: ??
- Effect: Faster movement rate
Finally rangers get this essential spell. By level 39 you most likely have Journeyman Boots but oh well.
- Healing
- Skill: Alteration
- Costs: 60
- Casting Time: ??
- Effect: Heals up to 80 HP
Replaces Light Healing. Last heal spell for rangers.
- Skin like Steel
- Skill: Abjuration
- Costs: 100
- Casting Time: ??
- Effect: Adds up to +?? AC and +?? HP
Replaces Skin like Rock.
- Careless Lightning
- Skill: Evocation
- Costs: 70
- Casting Time: ??
- Effect: AoE for up to 99 pt damage
Replaces Invoke Lightning.
- Dismiss Summoned
- Skill: Evocation
- Costs: 90
- Casting Time: ??
- Effect: up to 157 DD vs summoned
Replaces Ward Summoned.
- Levitate
- Skill: Alteration
- Costs: 30
- Casting Time: ??
- Effect: Levitate
You can go up on a high hill or tower and "walk" off and "fly" for quite a ways. Your descent is very slow, so if you leap from a tall enough structure you can sail for quite a ways. It is possible to use this to get on top of buildings and other structures that are otherwise unreachable. It is also very useful to cross water or lava areas.
- Calm Animal
- Skill: Alteration
- Costs: 45
- Casting Time: ??
- Effect: Lowers target animals aggression rate
Replaces Lull Animal.
Rank 6 (level 49)
- Wolfform
- Skill: Alteration
- Costs: 60
- Casting Time: ??
- Effect: Change into wolf
Cool. Grants infravision and includes SoW. Most important being that NPC's and monsters will react to you as if you were a wolf possibly preventing you from being attacked by certain mobs. Also adds to attack value.
- Superior Camouflage
- Skill: Divination
- Costs: 40
- Casting Time: ??
- Effect: Invisibility
Replaces Camouflage. Also works indoors.
- Bramble Coat
- Skill: Abjuration
- Costs: 75
- Casting Time: ??
- Effect: Adds up to 12 AC and a 3 pt damage shield
Replaces Barb Coat. Self only.
- Ensnaring Roots
- Skill: Alteration
- Costs: 60
- Casting Time: ??
- Effect: ?? pt DD and roots target
Replaces Grasping Roots.
- Immolate
- Skill: Evocation
- Costs: 120
- Casting Time: ??
- Effect: DoT for up to 182 pt damage, minus 10 AC
Replaces Stinging Swarm.
- Shield of Barbs
- Skill: Abjuration
- Costs: 60
- Casting Time: ??
- Effect: Adds 9 pt damage shield.
Replaces Shield of Thistles. Self only.
- Resist Fire
- Skill: Abjuration
- Costs: 50
- Casting Time: ??
- Effect: +?? SV Fire
Replaces Endure Fire.
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